Autentik : Jurnal Pengembangan Pendidikan Dasar https://autentik.stkippgrisumenep.ac.id/index.php/autentik <p style="text-align: justify;"><em><strong>Autentik: Jurnal Pengembangan Pendidikan Dasar</strong></em> is a journal published by Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep. This Journal aimed as media communications and informations around teaching practice and elementary education implementations from various aspect.<br>This Journals is an open access published with two times per year that contains research result where never publised.</p> <p>ISSN : <a href="http://u.lipi.go.id/1483684658">2548-9119</a> (Print)<br>ISSN : <a href="http://u.lipi.go.id/1484815440">2549-1113</a> (OnLine)</p> en-US <p><a href="http://creativecommons.org/licenses/by/4.0/" rel="license"><img style="border-width: 0;" src="https://i.creativecommons.org/l/by/4.0/88x31.png" alt="Creative Commons License"></a><br>This work is licensed under a <a href="http://creativecommons.org/licenses/by/4.0/" rel="license">Creative Commons Attribution 4.0 International License</a>.</p> mridwan@stkippgrisumenep.ac.id (M. Ridwan) tri.sukitman@stkippgrisumenep.ac.id (Tri Sukitman) Thu, 05 Sep 2024 01:46:47 +0000 OJS 3.1.0.0 http://blogs.law.harvard.edu/tech/rss 60 PENGEMBANGAN E-MODUL BERBASIS FLIP PDF CORPORATE EDITION PADA TEMA 7 SUBTEMA 1 PEMBELAJARAN 1 KELAS V SDN 39 PONTIANAK KOTA https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/404 <p><em>This research generally has the aim of producing an E-Module based on Flip PDF Corporate Edition media for 5th grade elementary school students valid and practically to be used in assisting thematic learning activities, theme 7 sub-theme 1 learning 1. The method used in this study is Brog and Gall's method. The data sources in this study were a homeroom teacher, 33 students, fifth grade of B class of SDN 39 Pontianak Kota and 2 expert validators, namely design and material experts. The results showed that the development of E-Modules based on Flip PDF Corporate Edition has passed seven stages of research, including: determining potential and problems, collecting data, making product designs, conducting design validation, revising design parts, carrying out product trials, and revising product parts. The practicality of E-Module development products based on Flip PDF Corporate Edition has a category of "Very Practical" from student practitioners, namely in the aspect of practicality, small groups obtained an average score of 4.72 with the category "Very Practical" and large groups obtained an average score of 4.40 with the category "Very Practical".</em></p> Muhammad Ridho Hakiki, Dyoty Auliya Vilda Ghasya, Siti Halidjah ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/404 Wed, 04 Sep 2024 02:08:13 +0000 PENGARUH MODEL PEMBELAJARAN BERBASIS MASALAH DIDUKUNG APLIKASI QUIZIZZ TERHADAP HASIL BELAJAR IPA SISWA KELAS V SDN 192 INPRES TAKKALASI https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/492 <p><em>This study aims to determine the influence of problem-based learning model supported by Quizizz application on the learning outcomes of IPA students in 5th grade. This study was a quantitative study using experimental quasi-experimental design with Non-Equivalent Control Gorup Design, with two class groups namely experimental class and control class. The data in this study were analyzed with descriptive statistical analysis techniques and inferential statistics. Results showed that there is an influence of Quizizz app-supported problem-based learning model on the IPA learning outcomes of 5th grade SDN 192 Inpres Takkalasi students. This is shown by the average posttest score of the control class which reached only 67.28 while in the experimental class the mean value of the posttest reached 91.40. Based on the results of the hypothesized independent sample t-test, the sig. (2-tailed) equal variance assumed value obtained 0.000 indicating that 0.000 &lt; 0.05 or in other words H0 was rejected and H1 was accepted, which means that there is an influence of the problem-based learning model supported by Quizizz application on the IPA learning outcomes of 5th grade students.</em></p> D. Wulan Azzahra, Ma'ruf M, Andi Muafiah Nur ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/492 Wed, 04 Sep 2024 02:11:09 +0000 PENGARUH METODE PEMBELAJARAN SNOWBALL THROWING BERBANTUAN MEDIA GAMBAR TERHADAP KEMAMPUAN MENULIS TEKS EKSPLANASI SISWA KELAS V SD NEGERI 22 SALONGGE KABUPATEN ENREKANG https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/493 <p><em>This type of research is pre-experimental research in the form of Pre Test Post Test Design, namely an experiment which in its implementation only involves one class as an experimental class without a comparison class (control class) which aims to determine the influence of the Snowball Throwing Learning Model Assisted with Image Media on the Ability to Write Text. Explanation of Class V Students of SD Negeri 22 Salongge, Enrekang Regency. 2023/2024 academic year. The experimental units in this research were 15 Class V students.</em></p> <p><em>The research was carried out over 4 meetings. The success of the learning process is viewed from aspects, namely: achievement of complete learning outcomes in writing explanatory text, student activities in learning to write explanatory text. Learning is said to be successful if the above aspects are met. The data collection technique used was writing score data collected using a writing test, data about student activities in learning to write an explanatory test was collected using an observation sheet on student learning activities.</em></p> <p><em>The results of descriptive statistical analysis of the use of the Snowball Throwing Learning Model on explanatory text writing skills, explanatory text writing skills assisted by image media using the Snowball Throwing learning method show better learning results than before the Snowball Throwing learning model was applied. The results of inferential statistical analysis using the t test formula, it is known that the calculated t value obtained is 7.89 with frequency (db) = 15–1 = 14, at a significance level of 5% obtained t table = 2.145. So, t count &gt; t table or the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. This proves that there is an influence in applying the Snowball Throwing learning method assisted by image media on the ability to write explanatory text in class V students at SD Negeri 22 Salongge, Enrekang district.</em></p> Maria Sulfa, Aliem Bahri, Sri Rahayu ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/493 Wed, 04 Sep 2024 02:18:43 +0000 WAYANG SUKURAGA : MEDIA INTERAKTIF PEMBELAJARAN BERBASIS BUDAYA SEBAGAI UPAYA PENGUATAN PROFIL PELAJAR PANCASILA https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/510 <p><em><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">Permasalahan yang ditemukan adalah siswa kurang menunjukkan minat yang tinggi terhadap budaya, siswa juga kurang memiliki kesadaran terhadap budaya sendiri maupun budaya orang lain, dan banyak siswa yang tidak mampu bekerja sama dengan siswa dari berbagai latar belakang budaya untuk mencapai tujuan bersama. </span><span style="vertical-align: inherit;">Oleh karena itu, nilai profil pelajar Pancasila yang perlu ditingkatkan dalam penelitian ini adalah keberagaman global. </span><span style="vertical-align: inherit;">Penelitian tindakan kelas atau PTK adalah penelitian yang dilakukan oleh guru sendiri atau bekerjasama dengan orang lain dengan memberikan tindakan tertentu di kelasnya dalam upaya menambah atau memperbaiki kegiatan pembelajaran di kelas. </span><span style="vertical-align: inherit;">Penelitian ini menggunakan desain penelitian PTK model Kemmis dan Targgart yang memiliki empat komponen yaitu perencanaan, tindakan dan observasi, refleksi dan perencanaan ulang. </span><span style="vertical-align: inherit;">Respon siswa dan guru terhadap penggunaan media interaktif wayang sukuraga yang digunakan pada saat pembelajaran memberikan pengaruh yang sangat baik terhadap guru dan siswa. </span><span style="vertical-align: inherit;">Penelitian tindakan kelas yang dilaksanakan dengan tujuan untuk memperkuat nilai profil pancasila siswa dimensi keberagaman melalui pembelajaran IPS dengan menggunakan media pembelajaran interaktif wayang sukuraga dinyatakan berhasil karena telah melewati ketercapaian 75%.</span></span></em></p> Gina Nur Amalia, Iis Nurasiah, Arsyi Rizqia Amalia ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/510 Wed, 04 Sep 2024 02:23:38 +0000 IMPLEMENTASI PEMBELAJARAN MULTIPLE INTELLIGENCE DALAM KURIKULUM MERDEKA PADA SISWA DI SEKOLAH DASAR https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/501 <p>The purpose of this study is to describe the recommendations for&nbsp; learning <em>Multiple Intelligence in the </em>independent curriculum in &nbsp;elementary schools, these findings are then used as a basis to encourage the implementation of the learning process that uses multiple intelligence &nbsp;learning&nbsp; in elementary schools. The research method uses content analysis of 2019-2023 articles from <em>Publish or Perish </em>using <em>Google Scholar </em>&nbsp;data searched using the keywords <em>&nbsp;"multiple</em> intelligence learning&nbsp; , <em>multiple intelligence </em>learning strategies&nbsp; in <em>independent curricula in elementary schools</em>". Research findings show&nbsp; that <em>multiple intelligence </em>&nbsp;learning can be used in an independent curriculum and has an impact on the process of student learning success in school, a factor that influences student learning success both from increasing understanding, learning effectiveness, creativity skills owned by students. The recommendations for educational units&nbsp; in the learning process, namely the application &nbsp;of multiple intelligence <em>&nbsp;learning in the&nbsp; </em>independent curriculum must consider the characteristics, interests and needs of students in the learning process at school. The results of the study provide input for the application of multiple intelligence-based learning &nbsp;in elementary schools.</p> <p>&nbsp;</p> Yuyun Elisabeth Patras, Muhamad Syarif Hidayatulloh, Rizkha Halia Agustin ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/501 Wed, 04 Sep 2024 02:30:50 +0000 PENERAPAN MODEL PBL BERBANTUAN FLASH CARD UNTUK MENINGKATKAN AKTIVITAS BELAJAR SISWA KELAS IV SD https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/525 <p>The process of learning Indonesian, which still relies on printed textbooks, conventional learning models, and does not use varied learning media, makes learning Indonesian at the elementary school level seem boring and students are less active. This is the basis for research to apply the PBL model with the help of Flash Cards in Indonesian language learning. This research aims to find out how the application of the PBL model assisted by Flash Cards can increase the learning activities of fourth grade elementary school students on the material of writing simple procedural texts. The hypothesis of this research is that the application of the PBL model with the help of Flash Cards can increase the learning activities of fourth grade elementary school students. The type of research is PTK which will be carried out in class IV of SDN 4 Besito with 24 students as research subjects. This research lasted two cycles, each cycle consisting of four stages, namely the planning, implementation, observation and reflection stages. The research results showed an increase in student learning activities from the first cycle, which was initially 60.5%, increasing to 83.5% in the second cycle. Based on these results, this research hypothesis is proven.</p> Delia Novita, Yuni Ratnasari, Lintang Kironoratri ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/525 Wed, 04 Sep 2024 02:36:41 +0000 PENGEMBANGAN MODUL PRAKTIKUM IPA KELAS V BERORIENTASI HOME MATERIAL https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/518 <p><em>This research aims to determine the needs of teachers in carrying out practicum activities in class V with the Merdeka curriculum and to find out the prototype of home material-oriented practicum modules in class V at SD Negeri 1 Pengotan. This research uses quantitative descriptive methods and descriptive statistics with research design development to the expert validation stage. There are 5 stages in this research design, starting from the potential and problem stage, data collection, product preparation, product validation, product revision from validation results. The subjects of this research were students and teachers at SD Negeri 1 Pengotan with the object of development being a Home Material oriented Practicum Module. Validation carried out by experts came from ITP Markandeya Bali Lecturers. Module validation was analyzed with descriptive statistics using a Likert scale. The module design was approved with several revisions, including adjustments to the cover elements, the type of letters in the module for elementary school children and the assessment rubric which needed to be revised. The results obtained in research on the development of Home Material-oriented Practical Modules were categorized as very valid from the results of expert validation tests with an average score of 91.78% of the predetermined interval scale. The difference between this development research and previous development research can be seen from the content of the modules developed, resulting in differences in module validation scores. This is influenced by module validation standards that are adapted to the curriculum used.</em></p> Ni Nengah Persi, I Wayan Numertayasa, Ni Putu Eni Astuti ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/518 Wed, 04 Sep 2024 02:44:16 +0000 PENGEMBANGAN BUKU TEKS MEMBACA PEMAHAMAN BERBASIS BUDAYA TANA LUWU https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/522 <p><em>There are no textbooks specifically designed to improve students' reading comprehension skills. The aim of the research is to develop a reading comprehension textbook based on Tana Luwu culture using the Content and Language Integrated Learning (CLIL) approach. The type of research used is Research and Development (R&amp;D) with the 4D development model (Define, Design, Development and Disseminate). The research was carried out at the Faculty of Tarbiyah and Teacher Training, involving 25 students. Data collection techniques using observation, interviews and questionnaires. Analyze data qualitatively and quantitatively. Book design is carried out by paying attention to aspects of the material context with reading content starting from the simplest level of reading comprehension to a more complex level by paying attention to identifying learning objectives, selecting material content and planning learning activities. Reading comprehension textbooks have an average validity level of 3.55 with a very valid category so they are suitable for use in the lecture process. After limited trials, based on lecturers' responses, it showed that reading comprehension textbooks had an average practicality level of 3.7 in the very practical category and student responses were 91.7% in the very practical category.</em></p> Muhammad Guntur, Bungawati Bungawati, Fitryani Fitryani ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/522 Wed, 04 Sep 2024 02:49:27 +0000 PENERAPAN MODEL STAD UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS, DAYA JUANG DAN PENGUASAAN KONSEP HIDUP MENGGEREJA PELAJARAN AGAMA KELAS V SEKOLAH XYZ https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/533 <p><strong><em>Abstract</em></strong></p> <p><em>The experience of the teaching and learning process after the Covid-19 pandemic shows a decrease in the resilience attitude of the students of XYZ school. Not only critical thinking skill as one of the skills in the 21<sup>st</sup> century expected by the school that needs to be developed by students, but the concept of church life is also quite difficult for grade V students to understand. Thus, the purpose of this research is to implement the STAD (Student Teams Achievement Divisions) learning model to enhance critical thinking skills, resilience, and mastery of the concept of church life in class V religious subjects of XYZ elementary school by conducting classroom action research (CAR). Three instruments were used: questionnaires, observations, and tests. The data analysis results showed that the implementation of the STAD model can enhance critical thinking skills, resilience and mastery of the concept of church life for grade V C students of XYZ school.</em> <em>Future researchers can use this study as a basis for research related to the measured variables while also considering the proportionality of the number of students and classroom size to implement the STAD model more effectively.</em></p> <p>&nbsp;</p> Fredirikus Seda Seda, Yonathan Winardi ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/533 Wed, 04 Sep 2024 02:56:44 +0000 PENERAPAN MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA PADA SISWA SEKOLAH DASAR https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/534 <p><em>This learning improvement research is entitled “Application of Contextual Teaching and Learning Model to improve learning outcomes in Indonesian language subjects of elementary school students”. The problem in this class action research is, can the Contextual Teaching and Learning model improve the level of student learning outcomes? The purpose of this classroom action research is to improve the learning outcomes of elementary school students in Indonesian language subjects through the Contextual Teaching and Learning approach). The implementation of this learning improvement research uses a qualitative descriptive method, carried out in 2 cycles, which in each cycle is divided into 4 stages, namely: planning, implementation, observation and reflection. The subjects of this study were third grade students of SD IT Wihdatul Ummah totaling 23 students. The measuring instrument used is a learning outcome test and indicators compiled into an observation sheet. It is a clue to success in this study if the average score of the indicators is 70% and the students who are the subjects of the study have achieved a minimum score of 70 (KKM from the School). The findings show an increase in student learning outcomes. In the first cycle action, the percentage of students who reached the minimum completeness criteria was 52.17% and in the second cycle action, the percentage of students' minimum completeness criteria reached 78.26%. This is based on the data obtained in cycle I, the total number of students reaching the minimum completeness criteria was 12 students and after the action of cycle II the number of students reaching the minimum completeness criteria increased by 18 students out of 23 students.</em></p> Asih Sugiharti, Wiputra Cendana ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/534 Wed, 04 Sep 2024 03:04:42 +0000 EFEKTIVITAS PENERAPAN MODEL MIND MAPPING BERBANTUAN MEDIA PUZZLE TERHADAP PENINGKATAN PEMAHAMAN KONSEP SISWA KELAS V https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/537 <p><em>The aim of this research is to determine the effectiveness of the mind mapping model assisted by puzzle media in helping fifth grade students understand the science concept. This research uses a quantitative experimental design, namely one group pretest-posttest. The research population consisted of 17 fifth grade students, and the sampling method used was saturated sampling. Data was collected through tests, observations, interviews and documentation. Data were evaluated by t-test. Based on research findings, the use of the Mind Mapping model with Puzzle media can increase 5th grade elementary school students' knowledge regarding science content ideas using the paired sample t test. The findings show that the calculated t value is -9.535, with a sig value of 0.00. The assessment sig value (2-tailed) is 0.00, which is smaller than the significance criterion of 0.05. Therefore, Ha is accepted and Ho is rejected. It can be said that the Mind Mapping method and Puzzle media can help students understand concepts better.</em></p> <p><strong><em>Keywords: </em></strong><em>Mind Mapping Model, Concept Understanding, Puzzle Media</em></p> Yunia Filiyanda, Fina Fakhriyah, Ika Ari Pratiwi ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/537 Wed, 04 Sep 2024 03:09:48 +0000 PENINGKATAN KETERAMPILAN MENULIS SEDERHANA TERHADAP MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT BERBANTUAN PERMAINAN JEJAK KAKI KELAS I https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/536 <p><em>The aim of this research is to determine the improvement of simple writing skills in the Teams Games Tournament (TGT) model with the help of the Footprints game in class I students at SD 2 Demaan. Using a quantitative approach with a quantitative research design, a one-group pretest-posttest design experiment. By using a saturated sampling method, this research included 26 class I students as the population. With a sample size equal to the population, namely 26 respondents. Tests, observation and documentation are the methods used to collect data in this research. The data analysis technique used in this research is the N-Gain Test. The N-Gain test obtained an average value of 0.5958, which is included in the medium category because it is in the range 0.30≤70. This shows that Ha was accepted and Ho was rejected. This is proven that the application of the Teams Games Tournament (TGT) learning model assisted by the Footprints game resulted in an increase in the simple writing skills of class I students at SD 2 Demaan.</em></p> <p><em><strong>Keywords: </strong>&nbsp;Teams Games Tournament (TGT), Footprint Games, Simple Writing Skills</em></p> Lisa Putri Wihana, Mohammad Kanzunnudin, M. Syaffruddin Kuryanto ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/536 Wed, 04 Sep 2024 03:16:53 +0000 PEMBELAJARAN BAHASA INDONESIA MELALUI PROBLEM BASED LEARNING DI SANGGAR BIMBINGAN SUNGAI MULIA KUALA LUMPUR https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/567 <p>Sanggar bimbingan adalah salah satu tempat pendidikan alternatif bagi non-formal untuk anak pekerja ilegal Indonesia di Negara Malaysia. Tujuan penulisan artikel disini yaitu untuk mengetahui prose belajar mengajar di SB Sungai Mulia 5 Gombak pada mata pembelajaran bahasa Indonesia dengan menerapkan model pembelajaran secara langsung menggunakan model pembelajaran problem based learning (PBL) yang dilaksanakan dengan menggunakan pendekatan kualitatif berupa studi pustaka melalui metode observasi pada kelas 2. Hasil dari penulisan artikel disini yaitu Model Pembelajaran Problem Based Learning adalah pembelajaran yang menganut system student centered agar siswa menjadi aktif dan saling memberi motivasi yang dilaksanakan secara kooperatif.. Model PBL juga memotivasi dan mendorong siswa mengetahui keahlian yang dimiliki serta mengasah karya yang dimiliki dengan melaksanakan interaksi secara baik, lacar dan benar.</p> Alviyatus Sholihah, Sulistiyono Sulistiyono, Iwan Kuswandi ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/567 Wed, 04 Sep 2024 03:21:23 +0000 PENINGKATAN KREATIVITAS PESERTA DIDIK MENGGUNAKAN PENDEKATAN CULTURALLY RESPONSIVE TEACHING DENGAN MODEL PEMBELAJARAN PROJECT BASED LEARNING https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/542 <p><em>This study aims to evaluate the effectiveness of Culturally Responsive Teaching and Project Based Learning approaches in improving the learning creativity of grade 4 students at SDN 42/IV Jambi City during Mathematics learning. The research was conducted using the classroom action research method, with data collected through direct observation of student learning activities during three cycles of action, as well as filling out a learning motivation questionnaire by 28 students. At the beginning of the study, only 14.2% of students had high learning creativity, 35.7% were in the medium category, and 50% had low learning motivation. Through the application of CRT approach and PjBL model, students' participation and involvement in learning increased significantly. In the final cycle, the average student learning motivation score increased from 58 to 82, indicating a consistent increase in student learning creativity. These findings show that the CRT approach and PjBL model are effective in slowly increasing students' creative learning. They also highlight how important it is to consider students' cultural context when making good and relevant learning strategies. Teachers can create an inclusive learning environment by using their cultural background as a learning resource.</em></p> Ipinda Intan Saliya, Yantoro Yantoro, Misnawati S, Basyir Basyir ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/542 Wed, 04 Sep 2024 03:29:57 +0000 BOARDGAME ULAR TANGGA BERBASIS AUGMENTED REALITY DENGAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS PADA MATERI KERAGAMAN BUDAYA https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/545 <p><em>The 21st century is the era of industrial revolution 4.0 where technology integration is very necessary in learning. One technology that can be applied in learning is Augmented Reality (AR). This research is development research (Research and Development) with the aim of producing a product in the form of an Augmented Reality Based Snakes and Ladders Board Game with a Problem Based Learning Model to Improve Critical Thinking Skills on Cultural Diversity Material. The development procedure uses the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. Data collection techniques in the preliminary study were in the form of interviews and documentation, while in implementation it was in the form of interviews, observation and documentation. The instruments in this research are interview instruments for needs analysis, media expert and material expert validation sheets, student and teacher interview instruments, and test questions. The test results show a Sig value. (2-tailed) or Two-Sided &lt; 0.01 with a standard deviation of 4,582. This value shows that the significance level is less than 0.05, so it can be concluded that there is a significant difference between the results obtained before and after using the augmented reality-based snakes and ladders board game media. Based on this, it can be concluded that the use of the Augmented Reality-based snakes and ladders board game media is effective in increasing the achievement of learning objectives regarding cultural diversity materia</em><strong><em>l.</em></strong></p> <p><em>&nbsp;</em></p> <p>&nbsp;</p> Dwi Lestariningsih, Sutrisna Wibawa, Heri Maria Zulfiati ##submission.copyrightStatement## http://creativecommons.org/licenses/by/4.0 https://autentik.stkippgrisumenep.ac.id/index.php/autentik/article/view/545 Wed, 04 Sep 2024 03:36:53 +0000